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dc.contributor.advisorTaylor, Jane
dc.contributor.authorKrasniuk, Sarah M.
dc.date.accessioned2012-11-11T03:45:28Z
dc.date.available2012-11-11T03:45:28Z
dc.date.created2012
dc.date.issued2012
dc.identifier.urihttp://knowledgecommons.lakeheadu.ca/handle/2453/337
dc.description.abstractThe purpose of this study was to examine the effects of a 20-session Wii Fit intervention on postural adaptation of 10 children with movement and balance problems (M = 8.50 years; SD = 1.27 years). The children’s balance was assessed at pre-, post-, and after a 7-week wash-out period, with the Total Balance Score (TBS) of the Movement Assessment Battery for Children (MABC) (Henderson & Sugden, 1992) and anterior-posterior (AP) sway, medial-lateral (ML) sway, area (Ao) of sway, and path length (L) measures of the balance space (BS) task (adapted from Geuze, de Jong, & Taylor, 1999), when the Wii board was placed on an Advanced Mechanical Technology Incorporation (AMTI) force plate (Krasniuk & Taylor, 2010). A series of repeated measures ANOVAs with Bonferroni corrections and effect sizes were used to examine and evaluate the effects of the Wii Fit intervention on the children’s balance. Subsequent dependent samples t-tests and effect sizes were computed to further investigate the effects of the intervention on TBSs, TISs, and path length measures.en_US
dc.language.isoen_USen_US
dc.subjectWii Fiten_US
dc.subjectDevelopmental coordination disorderen_US
dc.subjectPostural adaptationen_US
dc.subjectBalance interventionen_US
dc.subjectMotor learningen_US
dc.titleEffects of a virtual reality intervention on postural adaptation of children with movement and balance problemsen_US
dc.typeThesisen_US
etd.degree.nameMaster of Scienceen_US
etd.degree.levelMasteren_US
etd.degree.disciplineKinesiologyen_US
etd.degree.grantorLakehead Universityen_US
dc.contributor.committeememberPrzysucha, Eryk
dc.contributor.committeememberZerpa, Carlos


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